Main Entrance & Exit sits bottom-centre.
Nearby practical areas:
Box Office / Private Office
Cloakroom
Toilets (Gents/Ladies + Accessible)
Outdoor area just outside:
Food Court
Bar access
π Good central placement β people enter straight into circulation space before exploring.
Large red block labelled:
Trader Zone + Video Gaming Zone
This is typically:
Merchandise stalls
Memorabilia sellers
Indie vendors / collectibles
Gaming demos or fan experiences
π Usually high-traffic β placed early so visitors browse before queues.
Across the top:
Guest Tables
Autograph signing areas.
Likely organised in rows.
Also nearby:
Certificate of Authenticity (COA) service
Props / tattoo / memorabilia booths
Monopoly Framing service (for signed items).
π Smart adjacency β sign β authenticate β frame.
Clearly marked:
Photo Shoot A / B / C
Dedicated photo-op booths.
Close to guest tables but separated to avoid queue overlap.
Also nearby:
Top Rope Photo Op Ring (bottom right).
π Separation prevents congestion between signing and photo queues.
Big focal zone:
Q&A Main Ring
Panel talks, interviews, live sessions.
Seating layout shown around ring.
Nearby:
SmackDown Stage
Possibly demos or themed content.
π Acts as anchor attraction β visible from most of hall.
Along the right wall:
Exhibits zones
Props displays
Visual attractions for browsing.
π Good perimeter placement β keeps flow moving.
Map shows:
Wheelchair icons
Clear walkways
Distinct colour zoning:
π΄ Activity/vendor areas
π΅ Circulation/service core