🏁 Entrance & Facilities (Bottom Centre)

  • Main Entrance & Exit sits bottom-centre.

  • Nearby practical areas:

    • Box Office / Private Office

    • Cloakroom

    • Toilets (Gents/Ladies + Accessible)

  • Outdoor area just outside:

    • Food Court

    • Bar access

πŸ‘‰ Good central placement β€” people enter straight into circulation space before exploring.


πŸ›οΈ Trader Zone (Left Centre)

Large red block labelled:

Trader Zone + Video Gaming Zone

This is typically:

  • Merchandise stalls

  • Memorabilia sellers

  • Indie vendors / collectibles

  • Gaming demos or fan experiences

πŸ‘‰ Usually high-traffic β€” placed early so visitors browse before queues.


⭐ Guest & Autograph Areas (Top Left)

Across the top:

Guest Tables

  • Autograph signing areas.

  • Likely organised in rows.

Also nearby:

  • Certificate of Authenticity (COA) service

  • Props / tattoo / memorabilia booths

  • Monopoly Framing service (for signed items).

πŸ‘‰ Smart adjacency β€” sign β†’ authenticate β†’ frame.


πŸ“Έ Photo Shoot Zone (Top Right)

Clearly marked:

  • Photo Shoot A / B / C

  • Dedicated photo-op booths.

  • Close to guest tables but separated to avoid queue overlap.

Also nearby:

  • Top Rope Photo Op Ring (bottom right).

πŸ‘‰ Separation prevents congestion between signing and photo queues.


🎀 Main Entertainment Area (Right Centre)

Big focal zone:

Q&A Main Ring

  • Panel talks, interviews, live sessions.

  • Seating layout shown around ring.

Nearby:

  • SmackDown Stage

  • Possibly demos or themed content.

πŸ‘‰ Acts as anchor attraction β€” visible from most of hall.


🧭 Exhibits & Props Areas (Right Side Vertical)

Along the right wall:

  • Exhibits zones

  • Props displays

  • Visual attractions for browsing.

πŸ‘‰ Good perimeter placement β€” keeps flow moving.


β™Ώ Accessibility & Navigation Notes

Map shows:

  • Wheelchair icons

  • Clear walkways

  • Distinct colour zoning:

    • πŸ”΄ Activity/vendor areas

    • πŸ”΅ Circulation/service core